1:1 parts between the same size are not shown.The cross-sectional area is similar to the 3.75m rocket size, that is, two Mk3 tanks stacked and then offset into each other will stack seamlessly with a 3.75 meter tank. Reminiscent of the real-world Space Shuttle. These parts feature a small amount of lift. It is between the 1.25m and 2.5m sizes in cross-sectional area. With its side chines, this spaceplane size is reminiscent of the real-world Lockheed SR-71 Blackbird. All inline air intakes are of this size, but there are no rocket fuel tanks. Like the 1.25m rocket size, this size is a cylinder. Compared to rocket parts they tend to have a poorer mass ratio (usually about 8), but better crash tolerance and maximum temperature. Spaceplane parts may carry either rocket fuel or liquid fuel. It is notable for not having ready-made engines of this size the player is supposed to assemble custom engine clusters to move Huge rockets. This is styled after the Saturn V rocket used in the Apollo program. ![]() Styled after NASA's real-world Space Launch System, which uses Rocketdyne RS-25 and RL10 engines. This size is about the same relative size to kerbals as the Atlas V or Falcon 9's tanks to humans. This size is based on the Russian R-7 rocket family and the American Gemini program. The most common size, and the primary size available at the beginning of the game, and about the same relative size to kerbals as the Redstone's tanks to humans. Typically used for probes and nose electronics. The typical mass ratio for rocket fuel is 9. Matching radial sizes also serve to give a rocket a cleaner visual appearance, and several adapter parts exist to allow transitions between radial sizes while maintaining an unbroken surface. However, smaller parts have smaller attachment nodes, which result in weaker connections, so, say, putting a 1.25 meter part in between two 3.75 parts will make the stack wobbly. The size scale looks like the internal definition as the Mk2 to size 1 Adapter uses this term and starts with 0 and many values in computer programming are starting from 0 rather than 1.Īny stackable part can be connected to any other stackable part. Four radial sizes exist with varying names. Such rectangular parts as the M-1x1 Structural Panel lack a radial size or it's a size to the next bigger diameter like the Probodobodyne QBE. ![]() If the mounting position is not radial, then the part is either round or one of two special forms. The radial size is the diameter or mounting position for most parts. This image contains parts from the 'Making History' expansion. The image shows the different radial sizes of fuel tanks, from size 0, seen on top of the image, to size 4, seen in the bottom.
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